Controllr

Smart Home App UI Animation


Tools

Type

Time

Role

2 Weeks

UI Design
UI Animation
Branding

UI Animation Case Study

Figma
Adobe After Effects
Bodymovin


Using UI Animation to create a smart home app that is both fun and functional

Brief

The primary objective was to design and animate the user interfaces of a smart home app. The project required:

  • core brand values to be identified

  • high-fidelity app screens

  • storyboards for UI Animations

  • user feedback and iterations made

  • finalised animations

Solution

Combining traditional dials with digital animation to create a one-stop-shop for controlling home devices.

My approach was to explore a simplistic and clean design that utilised the old familiar movement of a dial. After some research, I discovered that a lot of smart home apps are very similar in style and I felt doing something that was both simple but unusual would be an interesting way to introduce myself to UI Animation.

Core brand values identified

Reliable

Reliable

Simple

Simple

Efficient

Efficient



Low-Fi Wireframes

After conducting competitor analysis and moodboarding, initial wireframes were drafter up to give shape and structure to the app

Animation Storyboards

Before beginning to animate in After Effects, storyboards were created to give a sense of motion and plan how movement might work between elements.

USER TESTING

These storyboards were tested on users who provided feedback about what was unclear or unnecessary. This helped to problem-solve and adapt the design early on in the process, before it was taken to animate in after effects.

Style Guide

From here a style guide was created, before the project was taken into Adobe After Effects to animate